JOYLINK STUDIO

SPINE GPU ANIMATION / UNITY

Bake once.
Give every instance
its own rhythm.

Turn compatible Spine clips into shared GPU resources. Play characters independently—or control a Crowd without a GameObject for every character.

Unity2022.3 LTS + Unity6 · Built-in + URP Unlit

Spine GPU Animation original procedural showcase
Original procedural showcase · included customer demo shown below
SHARE THE RESOURCECONTROL EACH INSTANCEPLAY WITHOUT SPINE

01 / BUILT FOR REPEATED ANIMATION

One baked resource.
More ways to play.

Use it for repeated, compatible 2D character animations when you can work with a fixed skin and Unlit rendering. Bake offline, share mesh/material/bone texture, then choose the control model that fits your scene.

Conversion needs a separately installed matching official spine-unity Runtime and applicable licensing. Core playback and the original demo do not.

01

GPU Player

Keep a GameObject per player. Set its clip, speed, loop and pause state independently.

Player guide ↗
02

GPU Crowd

Use handles to control world transforms and playback for shared-resource instances.

Crowd guide ↗
03

Check before baking

Inspect unsupported input and the bone-texture estimate before saving a reusable resource.

Conversion guide ↗

02 / FROM INPUT TO PLAYBACK

A visible, repeatable workflow.

01

Choose

Install one matching Runtime/adapter, choose your fixed skin and clips.

02

Check

Resolve blocking input diagnostics and review the texture estimate.

03

Bake

Save a resource you can share across players and instances.

04

Play

Create a Player, or add instances to a Crowd and control them through the API.

Follow the complete guide ↗

03 / SEE THE TOOL

From check to playback.

The bake workflow

Existing workflow recording with English subtitles and synthesized English narration. It demonstrates checking, baking and player creation; the recording does not cover Crowd controls.

Official character artwork shown in promotional footage is not included in the customer package.

Included original 256-robot Crowd scene
INCLUDED · 256 original robots · no Spine required

Try the controls yourself.

Open the included Crowd scene and change the first robot’s animation, pause state and position. A separate original Spine4.3-format input is included for learning conversion.

Open the quick start ↗

04 / KNOW YOUR SETUP

Choose with the scope in view.

Verified core playback: Windows x64 / D3D11, Unity2022.3.62f3 and6000.4.5f1, Built-in and URP14.0.12 /17.4.0. URP requires UniversalRenderer Forward with Unlit rendering.

Renderer2D, lighting/shadows, HDRP and untested platforms are outside scope. Fixed skin/attachments; no runtime skin switching, animation blending or event replay.

Read the compatibility table ↗

SPINE GPU ANIMATION · USD19.99

Start small. Check your input.
Build from a shared resource.

Read the documentation ↗

Asset Store submission is pending review. The public listing becomes available after approval and publication.