DOCUMENTATION / 06
Troubleshooting问题排查
Find the next useful check instead of guessing at a fix.按症状找到下一项有效检查。
The bake window cannot find an adapter烘焙窗口找不到适配器
Confirm that one matching official spine-unity Runtime and its corresponding optional adapter are installed. Resolve Console compilation errors first. In minimal projects, install the official Runtime’s UGUI prerequisite when required. Playback of the included demo needs no adapter.确认已安装一套匹配官方 spine-unity Runtime 和对应可选适配器,先解决 Console 编译错误;极简工程按官方 Runtime 要求补齐 UGUI。播放随包示例无需适配器。
The checker rejects an animation检查器拒绝动画
Read the blocking diagnostic with its animation/slot context. Compare the input against conversion scope. Prepare a separate compatible source/export; keep the original intact. Events can only be discarded by explicitly enabling Ignore events. Default skin must actually exist.阅读带动画/slot上下文的阻断诊断,对照转换范围。另外准备兼容源/导出,保留原始文件。事件仅可通过显式 Ignore events丢弃;Default skin必须实际存在。
Pink, missing or unexpectedly dark rendering粉色、缺失或异常暗边
Check shader compilation, assigned resource/material and pipeline. URP must use UniversalRenderer Forward. Verify the atlas texture and PMA/straight-alpha choice on dark and light backgrounds. Check camera framing, scale, layer and culling mask. Do not switch to HDRP or Renderer2D as a workaround.检查 Shader编译、资源/材质和管线;URP须用 UniversalRenderer Forward。在深浅背景上核对 atlas纹理及 PMA/straight alpha设置,并检查相机取景、缩放、Layer及culling mask。不要把切换HDRP或Renderer2D当作修复方式。
Crowd is invisible or time advances twiceCrowd不可见或时间重复推进
Confirm instancing support and an instancing-enabled bundled material. Check the Crowd Layer, camera mask and VisibleCamera. AutoAdvance defaults to true; disable it before manually calling Advance each frame. Do not reuse a removed, cleared or foreign handle.确认设备支持实例化,并使用包内启用实例化的材质。检查Crowd Layer、相机mask和VisibleCamera。AutoAdvance默认为true,手动每帧Advance前先关闭;不要复用已移除、已清空或其他Crowd的句柄。
Prepare a useful support report准备有效的问题报告
Email zhangluohan2016@gmail.com with the template below. Remove private assets and credentials; include a minimal reproduction you can share.用以下模板发送邮件至 zhangluohan2016@gmail.com。移除私有素材与凭据,提供可分享的最小复现。
Spine GPU Animation version: 0.1.0
Unity version:
Pipeline / renderer / version:
Platform / graphics API:
Spine export / official Runtime / adapter version (if converting):
Reproduction steps:
Expected result / actual result:
Complete checker diagnostic / Console errors:
Minimal reproduction or screenshots: